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RECENT POSTS
Load’em all : snippets to load assets into std::maps
For a CODON project, I came up with two useful methods for loading .wav and .mov files into their respective std::maps. This way I could call the movie/sound by its name in the map and call the methods I want on it.
March 5, 20180KINECT PROCESS: Methods For Processing Kinect Data
For a recent “micro-theater” project I needed to turn actors into digital characters with variable designs. I decided to use the depth frame of the Kinect 2 and extract the 3D pointcloud of each actor and then use this data as the base for my CharacterGenerator class.
March 4, 2018Resolume-towr : Inter-clip transitions in VDMX
VDMX is a sexy piece of software in many many ways! It’s superb modular design and plugins mentality along with its support for external goodies like QC, Vuo and ISF assets makes it a flexible beast for doing live visuals. All that said sometimes it’s difficult to find some of the life saving features of other similar softwares in VDMX.
February 3, 2017