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  • Load’em all : snippets to load assets into std::maps
    Load’em all : snippets to load assets into std::maps

    For a CODON project, I came up with two useful methods for loading .wav and .mov files into their respective std::maps. This way I could call the movie/sound by its name in the map and call the methods I want on it.

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  • KINECT PROCESS: Methods For Processing Kinect Data
    KINECT PROCESS: Methods For Processing Kinect Data

    For a recent “micro-theater” project I needed to turn actors into digital characters with variable designs. I decided to use the depth frame of the Kinect 2 and extract the 3D pointcloud of each actor and then use this data as the base for my CharacterGenerator class.

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  • Resolume-towr : Inter-clip transitions in VDMX
    Resolume-towr : Inter-clip transitions in VDMX

    VDMX is a sexy piece of software in many many ways! It’s superb modular design and plugins mentality along with its support for external goodies like QC, Vuo and ISF assets makes it a flexible beast for doing live visuals. All that said sometimes it’s difficult to find some of the life saving features of other similar softwares in VDMX.

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