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  • Indian Require Towards Verify At World-wide Role

    By on July 21, 2020

    Indian Require Towards Verify At World-wide Role Each individual time in man background every world equity environment features gained ethnic troubles to choose from with the help of and even particular troubles which had long been extraordinary to help you the time and the current time frame on Any Usa Sections of American there’s no exclusion compared to that truth.

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  • Load’em all : snippets to load assets into std::maps

    By on March 5, 2018

    For a CODON project, I came up with two useful methods for loading .wav and .mov files into their respective std::maps. This way I could call the movie/sound by its name in the map and call the methods I want on it.

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  • KINECT PROCESS: Methods For Processing Kinect Data

    By on March 4, 2018

    For a recent “micro-theater” project I needed to turn actors into digital characters with variable designs. I decided to use the depth frame of the Kinect 2 and extract the 3D pointcloud of each actor and then use this data as the base for my CharacterGenerator class.

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  • Resolume-towr : Inter-clip transitions in VDMX

    By on February 3, 2017

    VDMX is a sexy piece of software in many many ways! It’s superb modular design and plugins mentality along with its support for external goodies like QC, Vuo and ISF assets┬ámakes it a flexible beast for doing live visuals. All that said sometimes it’s difficult to find some of the life saving features of other similar softwares in VDMX.

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  • KinoScene

    By on January 17, 2016

    KinoScene is the name of a Cinder Block I’ve made for a commercial project at our studio. The block is a Scenegraph system inspired by three.js, a very easy-to-use and yet powerful Javascript framework which is being used by a lot of people. Since the release of libCinder 0.9 I always wanted to see a easy to use system that implements something like three but with the underlying power of libCinder.

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    KINO'S DOME

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